“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Penn State provides funding as a founding partner of The Conversation US. When most of us think about learning, we imagine a teacher and a classroom. In reality most of the things we know, and a great ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Student engagement is vital for any educator throughout the length of a course. The unfortunate reality is that a great teacher only has control of a student’s environment for a short period of time.
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
New study results by a research team at the University of Cologne show that future teachers increasingly want to use computer games in the classroom. The study identifies particularly relevant aspects ...
A team of researchers are encouraging us to swap textbooks for games, as they drive the application of games in learning, engagement and research. A team of researchers are encouraging us to swap ...
Every week at the Nysmith School in Herndon, Virginia, Philip Baselice breaks out a game to teach his class about key world events. Baselice teaches history to middle schoolers, and game-based ...
Classroom learning remains a cornerstone of education, fostering a dynamic environment where students engage with peers and instructors in real-time. Within these walls, knowledge transcends textbooks ...
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