Playground Games describes Fable as a 'new beginning,' and one of the franchise's most unique features--its good vs evil morality system--is now gone.
In the wake of its new gameplay presentation dropping today, Playground Games has confirmed that its upcoming reboot of Fable will be abandoning one of the most iconic aspects of the original trilogy.
It's not strictly a matter of being good or evil in the new Fable, as a developer explains why your actions will define you.
Playground Games confirms that the Fable reboot won't change your appearance based on behavior, but it has a good reason for this decision.
They don't make evil like they used to.
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‘Fable’ reboot cuts series’ famous ‘morality alters appearance’ mechanic: “For us, that doesn’t really work”
In providing a fresh example of ‘new owners fundamentally misunderstanding the appeal of an IP they’re attempting to reboot’, Playground
Playground Games' Fable reboot doesn't include the character morphing system from the classic entries, and releases in autumn 2026.
The new Fable game will have next-gen NPCs called the 'living population' that will dynamically react to your choices with multiple interaction points.
Playground Games’ Fable could finally be the game I’ve been waiting two decades for, with deep systems, a true open world, and that distinct British humor. And the tech to bring Molyneux’s promises to life.
The core of the new Fable is freedom, choices, and consequences: Setting off in the wake of disaster as Albion's first hero in a generation, you'll explore a seamless open world, visiting new and familiar locations alike including Bowerstone,