"There's a running joke in the games industry," developer Trond Fasteraune tells us, "where making an MMO is something you shouldn't do." There are good reasons for that. There's the scale, of course, ...
In some ways, Assassin's Creed is prime MMO material that wouldn't be tarnished in translation: it's already about bunny-hopping through a world filled with visible artifacts, that flicks on and ...
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