For someone who has built my entire career out of Audience-focused work in great newsrooms, it’s painful to bury my own. But here we are: The standalone Audience team/department/function, as we know ...
For over 5 years, Arthur has been professionally covering video games, writing guides and walkthroughs. His passion for video games began at age 10 in 2010 when he first played Gothic, an immersive ...
In the game development field, there is arguably no more important thing than communication. At first, that might sound quite odd. After all, you need skill and the “right team” to make a video game, ...
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