Sometimes you have to laugh to get through tough circumstances. Published by Annapurna Interactive, To a T (or more precisely “to a T”) is a coming-of-age story about a teenager who has arms that are ...
Though it struggles to pace itself evenly due to a short run-time, To a T is a remarkable, life-affirming wonder. Perfectly un-perfect and proud of it, this is a flag waved high for oddballs – and ...
Demoing his new game To a T to press, Keita Takahashi, the creator of Katamari Damacy and one of gaming’s great absurdists, was asked by Digital Trends’ Giovanni Colantonio what drew him to make such ...
I’m sitting on a couch next to Katamari Damacy creator Keita Takahashi playing his upcoming game, To a T. Midway through my wacky demo, I turn to Takahashi and comment on how I’m always happy to see ...
GameSpot may get a commission from retail offers. It's a universal truth that crosses cultural boundaries: Middle school is hard. The awkward early teenage years makes everyone feel self-conscious, ...
“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test ...
uvula, the indie studio formed by Katamari Damacy creator Keita Takahashi and responsible for games like Crankin’s Time Travel Adventure and Tenya Wanya Teens, revealed its next project, to a T, on ...
to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique ...
Teen is a young adult who is not only dealing with growing up, as they just turned 13, but with being shaped like a T. Their arms are perpetually extended at their sides. While this means certain ...
Posts from this topic will be added to your daily email digest and your homepage feed. That’s okay, though! Like most of Takahashi’s games, To a T is also a heartwarming tale about self-acceptance.
To a T is both a game about not fitting in and a game that doesn't fit in. Designer Keita Takahashi has a reputation for making games that march to the beat of their own bongos, but To a T stands out ...
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