Virtual events have swiftly become the norm; but while organisers have grown to appreciate their many advantages, keeping audiences engaged remains a challenge. In many cases, audiences have simply ...
Gamification is like events on steroids. It gives attendees a sense of achievement, triggers strong emotions of happiness and excitement, and gives your event the much-needed engagement muscle. Want ...
Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
Schools in all 50 states are supplementing or even replacing the beaker and Bunsen burners found in traditional lab settings with a simulation program that teaches science through gamification — ...
Generation Z — those age 10 to 25 — are the most tech-savvy, web-oriented and connected group of consumers ever. They are increasingly driving consumer decisions and trends, and businesses are taking ...
This study proposes the integration of VR and gamification mechanisms to enable DT students and employees to experience quality learning and training experiences. This technology will be multi-purpose ...
The incorporation of games into everyday life has the power to revolutionize how we learn, work, and engage with technology. Imagine turning education into an epic quest, transforming fitness routines ...
More than 1,000 openings in the Finger Lakes region for skilled machinists are projected in the coming years. Labor trained by local academic and workforce programs are expected to fill only a small ...
TrainingPeaks Virtual was previously named IndieVelo, but purchased by TrainingPeaks in August 2024. It represents the indoor ...
TAIPEI, Jan. 12, 2021 /PRNewswire/ -- The coronavirus pandemic has made a large impact on a lot of parts in the world, but it also accelerates the growth of many industries. Home gym equipment have ...