There's one sentiment that's been consistent among PC gamers for nearly two years: 8GB graphics cards just don't cut it for a modern gaming rig. Games have gotten more demanding, and even at 1080p, ...
When Sony's masterpiece The Last of Us Part 1 appeared on the humble PC two years ago, I hoped it would become a watershed moment in the history of console ports. Well, it was, but for all the wrong ...
TL;DR: NVIDIA's Neural Texture Compression (NTC) combined with Microsoft's DirectX Raytracing 1.2 significantly reduces VRAM usage by up to 90%, improving game performance and lowering hardware costs.
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
NVIDIA has officially launched its DLSS Transformer model as part of the 310.3.0 SDK, significantly advancing upscaling while reducing video memory requirements. This new approach directly tackles a ...
Steve is testing at the town location, about 40min into the game. He said that it only takes around 200MB of textures to tip cards over the edge. There's no in-between - once the VRAM runs out, ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
Monster Hunter Wilds title update 2 is finally here, and it's hopefully the start of the RPG's much-needed performance improvements on PC. Capcom is using the patch to fix several issues with Wilds' ...
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